Anonymous2(1): Never played any versions of the game, I'll wait for when it's 100% complete.
Does any content ever get removed or significantly changed between updates? Just to make sure I won't be missing out on anything.
extraction: @Anonymous: Have sex with Trixie on the first night and on the second night you can do it again but you need shield breaker B. I believe the forest maze path is Right, Down, Down, Left, Right, Left, Right
Anonymous10(3): I love how the Everfree forest is 'relatively' harmless in the actual show, but every time you ever go there in any sort of fan game HORRIBLE HORRIBLE THINGS HAPPEN.
Anonymous11: To be fair, you can't get hurt until you reach chrysalis.
And I wouldn't call hydras, cockatrice, and regenerating timberwolves "hamrless"...
Also, posted at >>1007218 about the "hidden" stuff...
Anonymous12(3): @Anonymous: Yeah, but nothing ever really happens... still a kids' show in the end. In the fangames... Super Filly Adventure and Story of the Blanks alone have turned me off from even looking at the place.
Gave me Ben_Drowned vibes. And I fuckin' loved Ben_Drowned. It's something to do with twisting memories into something both evil and dangerous, but also very sad. In Ben_Drowned, even the title itself reminds you that some small child was twisted and broken by Majora's Mask which a lot of us love from our childhoods. In Story of the Blanks, a happy village is changed into something awful come night fall to relive some pain, and we all hate to see it done so canonically in FiM style. Genius 8-bit moosik also pulls back childhood associations as well as being just plain fucking good.
It's a smart tactic that a good creepypasta can pull, since they have reign over something that the audience likely has experience with.
Oh and Song of Unhealing is still top-tier creepy-sad alongside Penumbra: Overture's main theme.
Roflcakes: @Lapp: Agree'd 100% From a visual standpoint, vague 8 bit sprite work leaves a lot to the imagination too (which is pretty much key to effective horror, as it's much more scary to make you imagine something horrifying by only showing you fleeting glimpses of it than to outright show it to you and have it parade around in your face).
Song of Healing is tied with Kamaro's dance and Kotake and Koume's theme as my favorite Zelda song ever btw.
Lapp: @Roflcakes: Majora's Mask is the only LoZ game I've played completely; done bits of Ocarina of Time in emulators, too.
I also like the way that 8-bit can use colour palates that are visually distinct without breaking the "creepy" factor. And thus monsters' sprites are allowed to be silent without needing more distinction from the environment. Which is much creepier in some cases than something loudly shambling after you; just the idea that something sees you and noiselessly chases you down. Because we can't relate to that. We can relate to something that moves like we do, but those skeletons in old claymation movies freaked people out so badly because people don't move anything like that.
That's something I really love in horror; mixing these elements to show something familiar and beloved twisted into something completely unlike itself but, in other ways, unchanged.
Roflcakes: @Lapp: I'm the other way around. I've played Ocarina 100% on the 64 but I've only played MM partially via emulator. For the longest time I really disliked Majora's Mask because it felt so different from the Zelda world I was used to, but after much thought on it, I realized that the amazing sense of dread that follows you throughout all of Majora's Mask was actually just effective design rather than a flaw (which is what I perceived it to be initially) and I gained a new found appreciation for the title. To this day, it's still one of the creepiest games I've ever played.
Have you ever played a game called Eversion? The entire theme of the game is corrupting the familiar and it's some of the most effective 8 bit horror I've ever played.
Lapp: @Roflcakes: Majora's Mask does grimdark so damn right. It doesn't have the gothic try-hard grimdark feel, it's just constantly off. And everyone you meet is always going to die because the world will end, over and over. The limited time mechanic fucked me up a lot at first, and took some getting used to.
I don't know if that's what Ben_Drowned did so well; it finally tapped into the darkness that always hangs barely out of view in MM. That's something you can't just manufacture; they didn't go out of the way and put in little signs of darkness here and there. It's absolutely everywhere, every colour is dim and slightly drab, every sound is odd and slightly mystically-evil. It turns into plain game-feel, you can't really define it any better.
If I ever get my hands on an N64, Imma get dat sheeyit for reals.
Roflcakes: @Lapp: Yeah... It's like bizarro Hyrule. So many unsettling characters with unsettling dialogue doing unsettling things at unsettling times.
If you do get it, make sure you don't forget the n64 expansion pack like I did.
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nvm,eat muffin
Does any content ever get removed or significantly changed between updates? Just to make sure I won't be missing out on anything.
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nope,just added.
Trust me its great.
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Does this actually fucking happen?!
WANTWANTWANT
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And I wouldn't call hydras, cockatrice, and regenerating timberwolves "hamrless"...
Also, posted at >>1007218 about the "hidden" stuff...
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Man... Something about 8-bit horror is really effective for some reason.
Gave me Ben_Drowned vibes. And I fuckin' loved Ben_Drowned. It's something to do with twisting memories into something both evil and dangerous, but also very sad. In Ben_Drowned, even the title itself reminds you that some small child was twisted and broken by Majora's Mask which a lot of us love from our childhoods. In Story of the Blanks, a happy village is changed into something awful come night fall to relive some pain, and we all hate to see it done so canonically in FiM style. Genius 8-bit moosik also pulls back childhood associations as well as being just plain fucking good.
It's a smart tactic that a good creepypasta can pull, since they have reign over something that the audience likely has experience with.
Oh and Song of Unhealing is still top-tier creepy-sad alongside Penumbra: Overture's main theme.
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Song of Healing is tied with Kamaro's dance and Kotake and Koume's theme as my favorite Zelda song ever btw.
I also like the way that 8-bit can use colour palates that are visually distinct without breaking the "creepy" factor. And thus monsters' sprites are allowed to be silent without needing more distinction from the environment. Which is much creepier in some cases than something loudly shambling after you; just the idea that something sees you and noiselessly chases you down. Because we can't relate to that. We can relate to something that moves like we do, but those skeletons in old claymation movies freaked people out so badly because people don't move anything like that.
That's something I really love in horror; mixing these elements to show something familiar and beloved twisted into something completely unlike itself but, in other ways, unchanged.
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Have you ever played a game called Eversion? The entire theme of the game is corrupting the familiar and it's some of the most effective 8 bit horror I've ever played.
I don't know if that's what Ben_Drowned did so well; it finally tapped into the darkness that always hangs barely out of view in MM. That's something you can't just manufacture; they didn't go out of the way and put in little signs of darkness here and there. It's absolutely everywhere, every colour is dim and slightly drab, every sound is odd and slightly mystically-evil. It turns into plain game-feel, you can't really define it any better.
If I ever get my hands on an N64, Imma get dat sheeyit for reals.
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If you do get it, make sure you don't forget the n64 expansion pack like I did.